![]() * Advanced normal map techniques used to make landscape textures seem very 3D. * Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up. This removes unwanted artifacts parallaxing can cause around corners. * Only parts of the mesh which NEED parallaxing have the parallax flag enabled. * A large number of meshes have been altered to take advantage of the game engine's parallax shader. This makes things seem much clearer and sharper in-game. * Most textures are 4 times the size of the originals. ![]() Now after having the file upload all night, here it is! I've gotten more than a few requests for this mod to be uploaded, so I went and got permission from Qarl himself, to host the file. ![]() There's a patch available for this mod, here. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |